# TRAVEL system

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The $EARNS token is used to access bonuses and perks within the Earnscape ecosystem.

Perks are unlocked by staking the tokens within the Earnscape app from the user’s in-app wallet and selecting the desired perk when staking. This is the TRAVEL system, which unlocks the many benefits.

## Enabling More Tasks (T)

[Tasks (T)](https://earnscape.gitbook.io/earns-litepaper/ecosystem-utility/details#tasks-t) are a major part of the Earnscape ecosystem. Every user is given tasks they can choose to complete which offer various benefits. Some tasks pay out directly in "points" which are redeemed for $EARNS and $USDC, while other tasks increase earning limits or have other benefits.

Tasks are assigned with different timetables. Some are one-time only. Others are assigned daily, weekly, or monthly.

Task perks upgrade your access to tasks and can increase their benefits. Without task perks users will reach a ceiling on their potential much faster.

## Improved Rewards (R)

[Rewards (R)](https://earnscape.gitbook.io/earns-litepaper/ecosystem-utility/details#rewards-r) are the core of Earnscape's value. The rewards offered are the primary attraction for gamers to use the ecosystem when gaming. Rewards are distributed for different actions users take.

* **Playing games -** The main way gamers earn rewards in the Earnscape ecosystem is by playing games, with more rewards per minute given for playing partner games.
* **Completing tasks -** Sometimes users earn rewards directly for completing tasks.
* **Referring friends -** Users earn rewards each time a user they refer becomes a qualified referral. A qualified referral is anyone who has played games for at least four (4) hours total.
* **Winning competitions** - Earnscape leaderboard competitions often award points to those who place above a certain level.

Reward perks enable users to gain more and different kinds of rewards. With these perks, users become more likely to win competitions, earn for more activities, and get access to other assets.

## Reduced Attrition (A)

[Attrition (A)](https://earnscape.gitbook.io/earns-litepaper/ecosystem-utility/details#attrition-a) is the tax applied when unstaking $EARNS tokens. Tokens taxed from attrition are returned to the rewards pool.

There are two types of unstaking: full unstaking, and reshuffling.

* **Full unstaking** releasing the tokens staked for any and all vesting requirements. It is used when the user aims to liquidate their $EARNS.
* **Reshuffling** retains the vesting requirements. It is designed for users who want to change their perks but not sell their $EARNS.

The default full unstaking attrition rate is 50%. For reshuffling, the default attrition rate is 25%. Attrition perks reduce both of these rates by the same percentage per level.&#x20;

## Faster Vesting (V)

[Vesting (V)](https://earnscape.gitbook.io/earns-litepaper/ecosystem-utility/details#vesting-v) is the other form of tax applied to $EARNS tokens. Tokens taxed int his manner are also returned to the rewards pool.

All $EARNS tokens received as ecosystem rewards are subject to vesting before they can be transferred outside of the ecosystem. Unvested tokens can be staked without any issue, but selling them or otherwise sending them to another address incurs a 50% tax.

The default vesting rate is 0.5% per day. After 200 days, all tokens received from a distribution are vested. Vesting perks increase this vesting rate.&#x20;

## Higher Earning Limits (E)

[Earnings (E)](https://earnscape.gitbook.io/earns-litepaper/ecosystem-utility/details#earning-limits-e) per user are limited to prevent the ecosystem from offering more rewards then the ecosystem can afford.&#x20;

There are two types of earning limits: daily and monthly.

* **Monthly -** Users can only earn so much rewards per month to ensure two things: one, that grinders don't consume all the revenue earned by the ecosystem and two, to ensure that users don't devote their entire lives playing games. Not everyone is a professional gamer and they shouldn't try to be!
* **Daily -** Despite the presence of monthly limits, many people are still inclined to play non-stop until they exhaust their monthly limits. Daily limits are a percentage of of monthly limits to ensure users don't run through entire days at a time gaming for profit.

Earning limit perks increase both of these limits simultaneously, enabling users to play for longer without hitting these limits.

## Enabling Livestreaming (L)

[Livestreaming (L)](https://earnscape.gitbook.io/earns-litepaper/ecosystem-utility/details#livestreaming-l) is an excellent way for a user to monetize their streams, and also increases the popularity of the games being streamed. Earnscape users can livestream their gameplay sessions, but only if they unlock the ability to do so through the perk system.

Each level of the Livestreaming perk unlocks additional benefits, including monetization options and increased visibility for the gamer's stream. The revenue users earn from livestreaming does not come directly from Earnscape. It comes from advertising networks and community members in the form of tips and membership subscriptions.
